The results aren't exactly competition for the Jump series, but if you can't beat up Yugi, you could do worse than beating up Sasuke, or any of the 20 other characters you'll unlock as you play Naruto: Ninja Council 3.įor Ninja Council 3, Tomy made the interesting decision of completely abandoning the series' plot in favor of offering a cross-section of fights from across the entire Naruto series. Apparently, for what is actually the fourth game in this series, Tomy decided to make something pretty strongly different to better use the new features of the Nintendo DS, turning the platforming action into a diluted version of the highly imported Jump Superstars - sort of. Crash, Spyro, Sonic - heck, even the Teenage Mutant Ninja Turtles - have all done it, so why can't Naruto, whose licensed games haven't yet left the "fun but mostly just okay" category? The Ninja Council series, until this entry, has been a series of okay-to-poor platforming-slash-brawling games for the Game Boy Advance, with broken-yet-sometimes fun gameplay which captures a surprising piece of the fun of the anime and manga. Recently, it seems that the popular thing has been taking well-liked but fallen game series and reinventing their formulas.
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